Onion Skinning

Reference Stroke

To demonstrate the procedure for Rendering you must have a Scene created for a still image or

an animation sequence for a video file.

For simplicity the Bouncing Ball Perpetual Motion sequence created in Chapter 11 – 11.10 will be

used.

14.2 Render Preview

Render Preview: As previously seen, a Render Preview of the Camera View in the 2D Viewport

Editor may be viewed by pressing the F12 Key. Pressing F12 displays the Blender Render panel

showing a Render Result.

Note: What you see in Blender Render is a preview only. It is NOT a Rendered Image.

Figure 14.2

2D Viewport Editor – Camera View

Blender Render (F12)

In Figure 14.2 Camera View and Blender Render show one Frame of the animation sequence

where the orange ball bounces around inside a circle (Chapter 11 – 11.10). The Camera View

shows Onion Skinning which does not display in a Rendered View unless View in Render is

checked in the Properties Editor, Object Data Properties, Onion Skinning, Display Tab. The

circle opposite the orange ball is a reference Stroke for the start of the animation.

14.3 Rendering an Image

The first step in Rendering an Image is to set the Sampling required (Reference 14.1).

In this demonstration the default values will be used but, the thing to bear in mind is; the more

samples, the better the output with regard to clarity and definition of the image but more samples

incurs more computer power and more time. This is not a concern when rendering a single image

but with many Frames in an animation the increase in time can be considerable.

The second step in rendering is to go to the Properties Editor, Output Properties Tab where

you configure the Resolution and Aspect Ratio for the Image in the Dimensions Tab and set

the Output File Format. You can leave the default settings for the Resolution and Aspect Ratio

for the time being unless you want to get into the serious business of Photographic production.

On the other hand Output File Format should be given consideration,

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